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Devlog
We're a part of the the Bundle for Racial Justice!
June 08, 2020
by
DragonRuby
10
Just a heads up! Share with your friends!! Excerpt from: https://www.archyde.com/you-can-get-over-700-indie-games-for-e-5-and-support-racial-equality-and-fairness/ With this initiative, the Itch.io we...
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LOWREZ Game Jam!
August 03, 2019
by
DragonRuby
5
#MadeWithDragonRuby
The LOWREZ Game Jam 2019 is fully underway. Amir has been incorporating feedback (along with clearing out some of his pending commits). Here's what we've got: A web based DragonRuby GTK Sandbox has be...
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LOWREZ Game Jam Prep!
July 31, 2019
by
DragonRuby
7
##MadeWithDragonRuby
This one is just a quick update with some minor improvements. We're likely going to be doing little updates and hotfixes all week for LOWREZJAM 2019 , as we get feedback and fill in needs. I promise...
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Headless Testing and 2X performance
July 12, 2019
by
DragonRuby
4
#MadeWithDragonRuby, #newbuild
New build! We did this thing this time, where we'd say "I just want to add this one more little thing," and then that would be done and there was just one more little thing, and then after a month of...
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DragonRuby Quake Console
June 05, 2019
by
DragonRuby
2
#MadeWithDragonRuby
Here's what's new! Added the ability to create replays for your game. This lets you record a run of your game and play it back later, for demos, automatic testing or just to show off how cool your st...
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GORILLAS.BAS, RaspberryPI, and HTML5
May 16, 2019
by
DragonRuby
6
#MadeWithDragonRuby
It's that time again! We've been grinding away at the next release, and here we are with a fresh build, just for you! The most notable changes: Experimental HTML5 support! You can now package games to...
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FlappyDragon sample app!
April 27, 2019
by
DragonRuby
4
We're continuing to iterate on the Game Toolkit, and pushing updates out to you as fast as we can. Here's what's changed: Packaging Windows builds of your game now sets a proper icon and metadata in t...
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Hello World
April 22, 2019
by
DragonRuby
7
#newbuild
First devlog! Hooray! We're pushing a new build today with a bunch of fixes. Right now we're just putting out fires that came from initial feedback, and we can start focusing on improvements. Here's w...
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