FlappyDragon sample app!


We're continuing to iterate on the Game Toolkit, and pushing updates out to you as fast as we can.

Here's what's changed:

  • Packaging Windows builds of your game now sets a proper icon and metadata in the final .exe. Here's the binary from the original intro video and that same example repackaged with the latest and greatest:
  • Keyboard input is improved dramatically, so you can get reasonable key state in your game.
  • You can now specify a font for any label you want. We cache font glyphs to a texture atlas the first time we try to render them, for performance purposes, so don't be shy about fonting your game up!
  • We now won't package files in your game called ".DS_Store" (the albatross around every Mac developer's neck).
  • We added a better default icon in the mygame directory.
  • You can now specify an application icon in your game_metadata.txt file instead of possibly having a second copy of the same file in metadata/icon.png.
  • Other minor fixes and improvements.

Oh, and One More Thing: we added a Flappy Bird sample:

It's 197 lines of Ruby.  :)   You can play it (and see the Ruby code) over here, or just run "./dragonruby samples/flappy_dragon" inside the toolkit.


More fixes and improvements and samples are on their way, but we just had to share with you as we go.  :)

We love feedback! Please hit us up on the community forum or the Slack channel or even just ping Ryan or Amir on Twitter, and let us know what you like, what you hate, and what you want to see.

Files

dragonruby-gtk-macos.zip 110 MB
Version 8 Apr 27, 2019
dragonruby-gtk-linux-amd64.zip 108 MB
Version 8 Apr 27, 2019
dragonruby-gtk-windows-amd64.zip 107 MB
Version 8 Apr 27, 2019

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